Technical manual
Scene composition
Studio
3 min
navigating to the /studio route in any ir engine deployment will show you the projects page, where you can open existing projects or create a new one eg when the engine is hosted at ir engine mt dev theinfinitereality io , the studio would be accessed from ir engine mt dev theinfinitereality io/studio opening a project will open the editor, from which you can then load any scenes contained in your project each scene consists of a list of components which are the various features, templates & prefabs that you would normally expect in a scene studio (such as models, colliders, audio, etc) a wide range of other integrations are also supported (eg portals to let you traverse between worlds) scenes can be saved by pressing ctrl+s in your keyboard, or by navigating to the save option in the hamburger menu located at the top left of the editor's screen /01 toolbar md /02 files md /03 preview\ md /04 viewport md /05 hierarchy md /06 properties md /07 assembly md /08 profile md