Skip to content

Load assets into scenes

Learn to load assets into your scenes within the iR Engine Studio to enhance your projects.

Access the Assets Library

The Assets Library is your central hub for all available assets. It is located inside the Assets tab and it includes both preloaded assets and allows you to upload your own. To access the library from the Studio:

  1. Click on the Assets tab located in the bottom left panel.
  2. Browse through categories such as Models, Textures, Lighting, and more. Use the search bar to quickly find specific assets.

Assets library showcasing a prop model

Additionally, you can access all project-related files you have added to your project in the Files tab.

Loading assets into your scene

To load assets into your scene from the Assets library or the Files tab, two methods exist:

  • Method 1: Load them into the Hierarchy panel.

  • Method 2: Load them directly into the Viewport.

The following sections contain details for both options.

Method 1: Load assets into the Hierarchy panel

To load assets into your scene via the Hierarchy panel, follow these steps:

  1. In the Files or Assets tab, locate the asset you want to use.
  2. Drag the asset into the Hierarchy panel.
  3. Release the asset at the desired location within the hierarchy.

An asset loaded into the Hierarchy

Method 2: Load assets directly into the Viewport

For a more visual placement, you can load assets directly into the Viewport:

  1. In the Files or Assets tab, locate the asset you want to use.
  2. Drag the asset into the Viewport at the desired location.
  3. Adjust the placement as needed by dragging the asset within the viewport.

An asset loaded into the Viewport

What happens next

After placing your asset into either the Hierarchy or the Viewport, the Studio performs the following actions:

  1. It creates a new entity in the Hierarchy panel for your asset.
  2. It places your new entity at the bottom of the Hierarchy by default unless you add your asset to another entity.

Organize your entities

You can rearrange this entity within the Hierarchy to suit your scene structure. Organize entities by nesting them within other entities for better management.

Entities organized hierarchically within a parent entity

Additional tips

When loading assets and creating entities into your scene, follow these tips:

  • Use descriptive names: Organize your project with clear and descriptive entity and material names.
  • Experiment with placement: Adjust assets using the transform tools and hotkeys in the Viewport to achieve your desired layout.

Next steps

With assets placed within your scene, you can proceed to add components to your entities and configure their properties. To know more about this process, visit the Properties panel guide.