Specialized components
Matchmaking system
4 min
overview the matchmaking system is designed to connect players for online games within the ir engine it processes player requests, called match tickets, which specify what kind of game a player wants to join the system uses configurable rules, known as match profiles, to define the criteria for a valid game session (e g , game mode, team size) a core component, the match function (mmf), processes available tickets against these profiles to propose groups of players for matches the director orchestrates this entire flow it uses match profiles to get proposals from the mmf, and then finalizes these by creating a match assignment (like a server address) for the successful tickets players interact with this system, submitting tickets and checking for their assignments, through a frontend service interaction layer architecture overview the matchmaking system consists of several interconnected components that work together to create balanced and appropriate game sessions flowchart td a0\["match ticket"] a1\["match profile"] a2\["match function (mmf)"] a3\["director"] a4\["match assignment"] a5\["frontend service interaction"] a3 "uses" > a1 a3 "fetches proposals from" > a2 a2 "executes" > a1 a2 "processes" > a0 a3 "issues" > a4 a5 "submits" > a0 a0 "receives" > a4 documentation chapters frontend service interaction docid\ uolq azgzeofdqgjmkjzqmatch ticket docid\ gj92q3bhh0zolz6aqsutjmatch profile docid\ n6zowggyxos4 nx4qrcccmatch function (mmf) docid\ x7r1j0xjlflhfqsxn8unydirector docid\ j8dqwin wv5sbdnkti8n match assignment docid\ xa7f6vuvhunpinpmxynrz