Component reference
2min
Welcome to the Studio's component reference. This collection explains each component available for entities in the engine, helping you use them effectively in your projects.
Each entry includes a description of the component and its properties, designed to empower your creativity and fill in any knowledge gaps.
- Start with the basics: If you're new, begin with fundamental components to build your understanding. Introductory components like Models, Colliders, and Rigidbodies can give you a foundation for your creative journey.
- Experiment: Don't hesitate to adjust properties and see how they affect your entities in real time.
- Reference often: Use this guide whenever you encounter unfamiliar components or need a refresher on specific properties.
Begin by selecting a component from the navigation. Each page provides concise and useful information to support your creative process.
Updated 13 Nov 2024
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