Component reference

4min
welcome to the studio's component reference this collection explains each component available for entities in the engine, helping you use them effectively in your projects 👷 new updates are on the way! this reference is constantly updated if there is a component you can't find information about, it's most likely that its documentation is on the way for any assistance, reach out to the team through the discord community what is a component? components are what make up your glossary docid\ vqqdfxcozq7ba2stvv xq simply put, components provide properties to your objects in the scene, such as enabling physics , lighting , visual effects , or even attaching a 3d model to an entity by combining different components, you create rich, interactive elements for your scene you can configure components in your entities via the properties panel docid\ a2xlhfr1ic5uiad0cdm6a how do entities relate to components? entities act as "containers" that hold multiple components, each defining a specific property or behavior an entity itself doesn’t represent a 3d asset ; instead, components assigned to the entity shape what it does and how it appears in the scene for example, an entity can include a model component docid\ fak32wra zhpr3zxhv6s8 to attach a 3d object, such as a chair, to the entity additionally, that same entity can include lighting components docid 3pc2fl4zdz16nlcwmxwso to affect its illumination or physics components docid\ z5woagtwxajst7gtfa tl to enable realistic movement and interaction in essence, components are the building blocks that define an entity’s behavior , appearance , and functionality , allowing you to bring it to life and make it interactive within your scene get started with components begin by selecting a component from the navigation each page provides concise and useful information to support your creative process here's a breakdown of the available component categories category description file components docid\ jmuwrkuwyhbgznhcsk51f components for adding external assets like 3d models, audio, video, and images to your scenes scene composition components docid 4o 0sftyuiv 7n1n8vjnt tools for creating and organizing scene elements, including basic geometry and ground planes physics components docid\ z5woagtwxajst7gtfa tl components that enable physics interactions like collision detection and rigid body simulation interaction components docid\ yl2iiopxjjy3ml7mu g17 elements that let users interact with the scene, such as spawn points, links, and input events lighting components docid 3pc2fl4zdz16nlcwmxwso components for adding and controlling various types of lighting to enhance your scene's ambiance fx components docid\ tiw ybig9tjtjovsu du tools to enhance your scene with animations, visual effects, lighting realism, and postprocessing filters tips to use the component reference start with the basics if you're new, begin with fundamental components to build your understanding introductory components like model component docid\ fak32wra zhpr3zxhv6s8 , collider component docid\ cambzwpv0lphvf2oeuwj0 , and rigidbody component docid 8dhcj9 ryicubudau9q5r can give you a foundation for your creative journey experiment don't hesitate to adjust properties and see how they affect your entities in real time reference often use this guide whenever you encounter unfamiliar components or need a refresher on specific properties help resources 📘 help resources properties panel docid\ a2xlhfr1ic5uiad0cdm6a get an in depth view of the properties panel and learn how it works