Compress and publish Spaces for mobile
Publish an optimized Space for mobile users and low-power devices.
To ensure smooth performance on iOS and Android, the Studio enables you to publish a compressed and optimized version of your Space.
This process significantly reduces the size of your scenes by compressing models, textures, and assets into a single, streamlined glTF file, improving memory efficiency and load times on mobile and less-powerful devices.
When you publish with compression, the Studio:
- Creates a compressed copy of your scene, keeping the original untouched for future edits.
- Merges all assets into a single glTF file to reduce memory usage and improve performance.
- Uploads media files separately—images, videos, and audio files are stored on our servers and streamed through a content delivery network (CDN) for efficient playback.
This process optimizes 3D assets for better performance while ensuring that media files remain accessible and load efficiently without increasing the scene’s size.
⚠️ Compression is a one-way process
Once a scene is compressed, it cannot be edited. However, the original scene remains available, allowing you to modify it and re-publish if needed.
To enable compression on publish, follow these steps:
Open the publishing screen
Enable compression
- In the publish screen, select Create Compressed Scene and Publish.

- This starts the compression process. Wait for the progress bar to complete.
Confirm publication
Once the compression completes, you’ll receive a confirmation message that your Space is now public.
Verify your Space
Access the provided URL to test the published Space on a mobile device.
Before you compress your scene, consider the following:
- Compression reduces texture quality: While optimized for mobile, compressed scenes may show lower texture detail compared to the original.
- Edits require re-publishing: If changes are needed, edit the original scene and re-publish a new compressed version.
- All assets are merged: This process combines models, textures, and other assets into a single file, improving performance but preventing further scene modifications.
Learn to publish an optimized Space for mobile users and low-power devices.
To ensure smooth performance on iOS and Android, the Studio enables you to publish a compressed and optimized version of your Space.
This process significantly reduces the size of your scenes by compressing models, textures, and assets into a single, streamlined glTF file, improving memory efficiency and load times on mobile and less-powerful devices.
When you publish with compression, the Studio:
- Creates a compressed copy of your scene, keeping the original untouched for future edits.
- Merges all assets into a single glTF file to reduce memory usage and improve performance.
- Uploads media files separately—images, videos, and audio files are stored on our servers and streamed through a content delivery network (CDN) for efficient playback.
This process optimizes 3D assets for better performance while ensuring that media files remain accessible and load efficiently without increasing the scene’s size.
⚠️ Compression is a one-way process
Once a scene is compressed, it cannot be edited. However, the original scene remains available, allowing you to modify it and re-publish if needed.
To enable compression on publish, follow these steps:
Open the publishing screen
Enable compression
- In the publish screen, select Create Compressed Scene and Publish.

- This starts the compression process. Wait for the progress bar to complete.
Confirm publication
Once the compression completes, you’ll receive a confirmation message that your Space is now public.
Verify your Space
Access the provided URL to test the published Space on a mobile device.
Before you compress your scene, consider the following:
- Compression reduces texture quality: While optimized for mobile, compressed scenes may show lower texture detail compared to the original.
- Edits require re-publishing: If changes are needed, edit the original scene and re-publish a new compressed version.
- All assets are merged: This process combines models, textures, and other assets into a single file, improving performance but preventing further scene modifications.