Scene Development
Prepare assets in Blender
Export glTF files from Blender
14 min
this guide provides you with the recommended settings for exporting gltf files from blender to ensure your models work properly in the ir engine general guidelines follow these best practices when exporting models to gltf for the ir engine recommended format choose gltf separate ( gltf + bin + textures) this format exports the model, binary data, and textures separately, which makes it easier to manage and share textures across models alternative format use glb only if your model doesn’t include textures or if you need a single file format for simpler models 💡 tip use this online converter tool to transform your 3d models into gltf the 3d model converter https //convert3d org/convert/glb tool from convert 3d https //convert3d org/ enables you to easily and securely convert obj, fbx, usdz, glb, and other file formats to gltf, ensuring optimal compatibility and performance recommended export settings follow these steps to configure the correct export settings 1\ access the export menu go to file > export > gltf 2 0 ( glb, gltf) in blender this will open the blender file view 2\ define export settings configure the following settings in the right side panel of the file view format choose gltf separate ( gltf + bin + textures) this format ensures your model, binary, and texture files are exported separately leave keep original unchecked unless you need to preserve the original texture resolution include settings enable the following options selected objects check this option if you want to export specific objects select the objects in your scene before exporting custom properties enable this option to include any custom data that the ir engine requires (such as physics or collider information) transform settings ensure the y up axis option is enabled this ensures your objects have the correct orientation in the ir engine mesh settings enable these options for your mesh apply modifiers check this option to apply any modifiers you’ve used (like subdivision or decimate) to finalize your geometry uvs include uv maps to ensure textures are correctly mapped normals enable this option to include normal data for proper shading and lighting tangents only enable tangents if your materials require them (for example, if you use normal maps) vertex colors enable this if your model uses vertex colors if not, leave it unchecked scene graph settings enable gpu instances to export instances efficiently, reducing memory usage and improving performance in the ir engine material settings shape keys enable this if your model uses shape keys (morph targets) for animation skinning enable this if your model includes armatures for character animation animation settings enable the animations option if your model contains animations if your model is static, disable this option to reduce the file size