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The iR Spaces Editor

Introduction to the Editor

11min
learn about the editor's core functionalities to empower you to build compelling virtual worlds with the ir engine about the editor the editor is a comprehensive 3d editing environment for creating interactive virtual experiences in the ir studio utilizing a robust set of tools and ui elements, camera controls, dynamic lighting, interactivity, and more, ir space’s editor empowers you to build immersive worlds you have never experienced before as a cornerstone of the creative process, the ir editor is all you need to get started authoring your own virtual worlds and dynamic web experiences scene composition and management the editor functions as a scene composition tool here you can compose scenes create environments within your project out of elements in your scene add models, images, audio and more to your virtual experience layout assets and manage content build scenes with assets provided in the asset library or import your own 3d files build prefabs create or edit collections of components to attach function and features to objects and fine tune the behavior and properties of elements in your scene set lighting and ambiance create the desired atmosphere for your scene by manipulating lighting sources and applying post processing to achieve the desired look of your world preview and test your scene test and refine your scene in real time using the built in preview functionality this feature lets you iterate your design’s and experience your world as a user might publish your project once your scene is complete, you can publish it to a designated location and easily invite users to experience your world with a url project and scene organization the virtual experiences you create within the editor can be organized into hierarchical structures projects manage a single scene or a collection of scene’s within a project you can link scene’s together under one project and expand how a user might experience your world scenes individual scenes act as the building blocks within a project they house all the components that define your experience, such as 3d models, collision detection elements (colliders), camera views, audio sources, and more asset management the editor supports a wide range of asset formats and categories to enhance your virtual world, from pre built assets to custom creations format support supported file formats include 3d model formats glb , gltf the editor does not support fbx image formats png , tiff , jpeg audio formats mp3 , mpeg , m4a , wav video formats mp4 , mkv , avi supported asset categories the editor offers a wide variety of assets to bring your virtual world to life category description default prefabs commonly used configurations of components 3d models from basic shapes to characters, furniture, and nature elements templates pre designed environments to jumpstart your creative process kits themed collections of models you can use for efficient world building (e g , gothic architecture, modern furniture) lights various light sources like point lights, spotlights, and pre configured setups to create the desired atmosphere materials define surface properties like roughness and reflectivity for realistic objects advanced materials materials with dynamic layers or animations textures and images apply visual details to your 3d models, such as photos, paintings, and patterns particles animated effects that use particles and sprite sheets, fire, smoke, sparkles, etc audio and video integrate sound effects, background music, and ambient videos behaviors and visual scripting recipes pre built scripts to add interactivity and define object behaviors skyboxes pre configured environments for your scene, including various neutral, time of day, and artistic styles user imported assets import your own custom 3d models, textures, and other compatible file formats 📖 learn more about assets consult the asset types guide docid\ xhmicxpenmlzisw3hkhai guide for an in depth view of assets available in the engine beyond pre built assets while the editor offers a vast collection of pre built assets, it also empowers you to leverage your own creative resources import custom 3d models, images, videos, audio files, or avatars into the engine to use in your projects recommended file size for optimal performance, use files under 300 mb files over this size affect the performance of your experience both when building it in the editor and when users access it on the web 🚀 optimizing your assets learn to optimize assets for performance docid\ d4wnb1hn60urk5kyv 2gu to help reduce file size and ensure a smooth experience for you and your users accessing the editor you can access the editor by starting a new project create a new project in the console to start building a fresh virtual experience opening an existing project while inside the console , simply select any scene from an existing project to launch it in the editor opening scenes automatically launches the editor, where you can then load and edit the project's individual scenes next steps now that you know the basics about the editor, explore the editor interface docid\ bmorfsqjtqxgw4g2w9diq to learn about its available menus and panels and their functionality useful links editor interface docid\ bmorfsqjtqxgw4g2w9diq navigation controls docid\ g z4dwlx5iy7ngh2dpcch shortcuts and hotkeys docid\ rthuevwhmwhwwrtvshnpc