Component reference

Physics components

2min

The Physics category contains components that enable physical interactions and simulations in your scene.

Components

Component Name

Description

Defines the shape of an entity for collision detection. Use this component to specify areas that should interact with other objects or block movement.

Adds physical properties to an entity, enabling interactions with gravity, collisions, and forces. Use this to simulate realistic movement and responses.

Detects when entities enter or exit the area defined by a collider and allows you to perform specific actions in response. Ideal for events and interactive setups.



💡Learn to use each component

Click on a component name to navigate to its detailed documentation page.