Component reference
Physics components
2min
The Physics category contains components that enable physical interactions and simulations in your scene.
Component Name | Description |
---|---|
Defines the shape of an entity for collision detection. Use this component to specify areas that should interact with other objects or block movement. | |
Adds physical properties to an entity, enabling interactions with gravity, collisions, and forces. Use this to simulate realistic movement and responses. | |
Detects when entities enter or exit the area defined by a collider and allows you to perform specific actions in response. Ideal for events and interactive setups. |
💡Learn to use each component
Click on a component name to navigate to its detailed documentation page.
Updated 06 Dec 2024
Did this page help you?