Component reference
Physics components
Rigidbody component
3min
The Rigidbody component adds physical behavior to entities, enabling them to interact with physics simulations like gravity, collisions, and forces. It defines how an entity moves and responds within the physics world.
Property | Description |
---|---|
Body Type | Determines the rigid body's behavior. Options include:
|
- A Rigidbody is required for an entity to participate in the physics simulation.
- To enable collision detection, you need to add a Collider component to the entity with the Rigidbody.
- Choose the Body Type based on how you want the entity to behave in the scene.
Updated 05 Dec 2024
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