Component reference
Physics components
Rigidbody component
5min
description the rigidbody component adds physical behavior to entities, enabling them to interact with physics simulations like gravity, collisions, and forces it defines how an entity moves and responds within the physics world requirements a collider component docid\ cambzwpv0lphvf2oeuwj0 is required for physical interactions, such as detecting collisions with other objects properties property description body type determines how the entity interacts with the physics system options include fixed the entity remains static and is unaffected by physics forces useful for objects that should not move dynamic the entity is fully affected by physics forces, including gravity and collisions kinematic the entity moves based on its own logic but does not react to physics forces it can affect dynamic bodies through collisions but remains unaffected by external physics forces usage notes a rigidbody enables an entity to interact with the physics simulation, responding to forces and collisions a collider must be present on the same entity for collisions to be detected the body type determines whether the entity moves freely, remains static, or follows scripted motion when working with models , the model component docid\ fak32wra zhpr3zxhv6s8 offers an option to apply a rigidbody and collider directly, simplifying setup