Scene Development
Work with assets
Asset types guide
21 min
this document provides a comprehensive overview of the asset categories and subcategories available in the assets panel within the editor learn to efficiently locate and use assets to create your virtual experience about assets the editor offers a wide variety of pre built assets along with a user library to upload your own files you can access them in the assets panel , where they are organized into different categories learn about each category and their type of assets in the following sections prefabs prefabs are groupings of commonly used components prepackaged into ready to use or editable titles you can configure your own prefabs by building and saving collections of components on an entity prefab assets include ui user interface elements like buttons, menus, and text boxes default prefabs an entity with a model component, animation component, and environment map text editable text objects for titles, labels, and informational displays lighting pre configured light sources you can drag and drop into your scene colliders box, sphere, cylinder & mesh colliders templates templates are pre designed starter scenes to jumpstart your project these include backdrop background elements to establish a scene's setting stage pre built environments themed for specific purposes like e commerce product displays and interactive shopping experiences art show galleries to showcase virtual artwork performance stage arrangements for virtual events models 3d models that populate your scenes their subcategories include characters npc (non player character) animated characters for your virtual world architectural structural elements for building environments floor, ceiling, wall basic building blocks for constructing spaces basic shapes simple geometric shapes for versatile use cases artistic/fractal non traditional shapes for creative design primitive platonic solids (cube, sphere, etc ) and other fundamental shapes kit collections of objects themed for specific styles prop smaller objects to enhance scene detail and interactivity furniture chairs, tables, and other furnishings showcase display units for products or exhibits terrain landscapes for creating outdoor environments materials pre configured surface properties (shaders) for your models these include standard materials for common materials like plastic, glass, and metal advanced materials with more complex properties like animation images textures textures represent two dimensional visual elements that you can apply to 3d models for surface detail besides controlling effects like metallic and reflective properties, they also include diffuse defines the base color information for a 3d model's surface normal maps define surface details like bumps, wrinkles, and scratches metalness defines how reflective the surface is roughness defines how rough or smooth a surface is occlusion simulates depth and shadows orm embedded combination of an occlusion , roughness , and metalness map (recommended for the web) other image types background images used as backdrops for scenes sprite two dimensional images used for visual effects or ui elements light pre configured light sources for illuminating your scenes types include spot light focused beams of light area light emissive surfaces that bathe a scene in light point light lights that radiate from a single point 3 point light a pre configured setup with three lights for realistic lighting video video clips for use in your virtual experiences audio sound effects and music to enhance immersion music background music to set the mood sound fx sound effects for actions and events within your scene particle visual effects to apply to your projects; they include smoke, fire, sparkles, and more skyboxes pre configured spherical environments, with hemisphere and directional lights, encompassing your scene, including time of day skies representing different times of day (morning, noon, evening, night) abstract, low contrast, high contrast non realistic sky options post processing effects applied after rendering to alter the overall look of your scene these include fog adds a foggy atmosphere cinematic applies a film like aesthetic with effects like sepia, black and white, or cell shading with color adjustments agents large language model enabled (llm) 3d models with advanced functionality aimed to enhance your users' experience genre offers a wide variety of assets designed to suit a broad range of thematic styles, from realistic environments like offices and nature scenes to landscapes and historical settings user library, favorites, and uploaded files for optimal asset management, the assets panel offers these additional options user library organize and store your own custom assets for easy access across projects favorites mark frequently used assets for quick retrieval within your projects files category all files you upload are stored in the files category inside the assets panel find assets in the editor use the editor's search and filter functionalities to find specific assets by category, name, or genre with a clear understanding of asset organization within the editor, you can effectively locate the building blocks you need to bring your virtual world to life