Component reference
FX components

Envmap component

3min

Description

The Envmap component (or Environment Map) in iR Studio enhances the realism of your 3D entities by simulating ambient lighting and reflections. It applies an environmental map to the scene, affecting how light interacts with objects.

Document image


Properties

Property

Description

Environment Map Source

Determines the source of the environment map. Options include:

  • Skybox: Uses the scene's Skybox to calculate lighting and reflections. This provides consistent lighting for all entities.
  • Bake: Allows you to use an entity with an @Envmap baked component attached. Baked environment maps use 360-degree sources for static lighting. Note: The scene´s Settings entity contains a baked environment map loaded by default.
  • Color: Simulates uniform ambient lighting using a solid color.
  • Texture: Allows you to specify a custom texture.
  • Probes: (Unavailable in v1.0) Uses reflection probes placed in the scene.
  • None: Disables the environment map.

Envmap Intensity

Adjusts the strength of the reflections or ambient light provided by the environment map.

Usage notes

  • Skybox as a source: If using the Skybox option as the source, ensure the Skybox is configured correctly in the scene Hierarchy.
  • Texture for unique effects: Using a custom texture as the environment map is ideal for creating unique reflective surfaces or materials with specific lighting needs.