Component reference
FX components
Envmap component
3 min
description the envmap component (or environment map ) in napster 3d studio enhances the realism of your 3d entities by simulating ambient lighting and reflections it applies an environmental map to the scene, affecting how light interacts with objects properties property description environment map source determines the source of the environment map options include skybox uses the scene's skybox to calculate lighting and reflections this provides consistent lighting for all entities bake allows you to use an entity with an @envmap baked component attached baked environment maps use 360 degree sources for static lighting note the scene´s settings entity contains a baked environment map loaded by default color simulates uniform ambient lighting using a solid color texture allows you to specify a custom texture probes ( unavailable in v1 0 ) uses reflection probes placed in the scene none disables the environment map envmap intensity adjusts the strength of the reflections or ambient light provided by the environment map usage notes skybox as a source if using the skybox option as the source, ensure the skybox is configured correctly in the scene hierarchy texture for unique effects using a custom texture as the environment map is ideal for creating unique reflective surfaces or materials with specific lighting needs