Component reference
FX components

Postprocessing component

5min
the postprocessing component applies global visual effects to your scene, enabling creative enhancements and improved visual quality with a wide variety of effects to choose from, you can add dynamic aesthetics to your environments ℹ️ component loaded by default in your scene the postprocessing component is included in the settings entity in your hierarchy by default use the settings element to manage its properties and configure your visual effects properties property description enabled when active, it applies the postprocessing effect of your choice this option enables the post processing effect property post processing effect contains the list of all the effects available for your scene; each effect comes with configurable parameters, allowing fine tuning of their behavior and appearance list of postprocessing effects this is the complete list of postprocessing effects available effect description bloomeffect creates a glowing effect around bright areas, useful for lighting or dreamy visuals brightnesscontrasteffect adjusts how bright or dark your scene looks, and balances contrast for better clarity chromaticaberrationeffect simulates lens imperfections from a camera, creating a distortion with a red and blue aura on objects coloraverageeffect blends all scene colors to create unique transitions or stylized looks colordeptheffect reduces the number of colors in your scene, great for retro or artistic styles depthoffieldeffect (dof) blurs areas that aren’t in focus, mimicking how cameras work dotscreeneffect adds a halftone dot pattern, giving your scene a comic book or vintage look fxaaeffect (fast approximate anti aliasing) smooths out jagged edges to make objects look cleaner and more polished glitcheffect adds random distortions or “glitches,” perfect for sci fi or futuristic scenes grideffect overlays a grid pattern for artistic or alignment purposes huesaturationeffect changes colors by adjusting their intensity (saturation) or shifting their hue for vivid or subtle tones lensdistortioneffect simulates real world camera distortions like barrel or fisheye effects lineartosrgbeffect converts colors from linear to srgb space for more realistic shading and lighting lut1deffect (1d lookup table) applies basic color adjustments to your scene for simple grading or stylization lut3deffect (3d lookup table) provides advanced color grading capabilities for professional quality visuals motionblureffect adds blur to fast moving objects, making motion look smoother and more dynamic noiseeffect introduces subtle grain or noise, often used to add texture or a film like quality pixelationeffect lowers resolution, creating a pixelated effect similar to old video games scanlineeffect adds horizontal lines to simulate a crt monitor or retro television shockwaveeffect creates rippling distortions, perfect for explosions or impact effects smaaeffect (subpixel morphological anti aliasing) provides advanced edge smoothing for detailed and crisp visuals ssaoeffect (screen space ambient occlusion) simulates shadowing in small crevices for depth and realism ssreffect (screen space reflections) adds real time reflections of nearby objects, improving surface realism ssgieffect (screen space global illumination) simulates realistic indirect lighting and environmental effects textureeffect overlays a texture on the entire scene for custom designs or effects tiltshifteffect blurs parts of the scene to create a miniature effect or focus on specific areas tonemappingeffect adjusts brightness and contrast to enhance scene appearance dynamically traaeffect (temporal anti aliasing) reduces flickering and smooths edges over time for more stable visuals vignetteeffect darkens the edges of the scene to draw attention to the center, often used in photography usage notes effect stacking multiple effects can be added and will be applied in order experiment with different combinations to achieve unique looks performance considerations some effects are performance intensive use them judiciously, especially on devices with limited resources global application effects apply to the entire scene as of v1 0 of the engine, there's no support for applying post processing effects to individual objects important details test before publishing certain effects may not function correctly or may have bugs testing is recommended before publishing your scene lookup textures (luts) require correctly formatted textures and may not work as expected due to limitations in v1 0