Component reference
Lighting components
Hemisphere Light component
4min
The Hemisphere Light component provides ambient lighting that simulates the effect of a sky. It lights your scene from above with one color and from below with another, creating a natural gradation of light.
ℹ️ Component loaded by default in your scene
The Hemisphere Light component is automatically included in an entity in your Hierarchy. It provides ambient lighting to simulate a natural environment and requires no additional setup unless customization is needed.
Property | Description |
---|---|
Sky color | The color of the light coming from above (e.g., the sky). |
Ground color | The color of the light coming from below (e.g., ground reflections). |
Intensity | Adjusts the overall brightness of the hemisphere light. |
- Natural lighting: Use to simulate daylight where the sky and ground contribute different lighting effects.
- Color gradation: Creates a smooth transition between the sky and ground colors across objects.
- Adjustment: Fine-tune the Sky color and Ground color to match the desired environmental conditions.
- Global effect: Affects all objects in the scene, similar to ambient light but with directional color influence.
- No shadows: Does not cast shadows or create specular highlights.
Updated 05 Dec 2024
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