Directional Light component
The Directional Light component simulates light from a distant source, such as the sun. It casts parallel light rays across the entire scene, affecting all objects uniformly in a specific direction.
ℹ️ Component loaded by default in your scene
The Directional Light component is automatically included in an entity in your Hierarchy. It simulates sunlight and ensures consistent directional lighting across your scene. It requires no manual addition unless further adjustments are desired.
Property | Description |
---|---|
Color | Sets the color of the light emitted. |
Intensity | Adjusts the brightness of the light. |
Cast shadows | Enables or disables shadow casting from this light. |
Shadow bias | Adjusts the shadow's position to reduce visual glitches caused by shadow rendering. |
Camera near | Sets the minimum distance from the camera at which shadows are rendered. |
- Orientation matters: Rotate the light to change the direction from which it shines, affecting how shadows are cast.
- Shadow casting: As the primary light capable of casting shadows, use Cast shadows to enable this effect.
- Shadow adjustments: Use Shadow bias to correct shadow rendering issues, such as shadow acne or peter panning.
- Global light: Affects all objects in the scene regardless of position.
- Shadows limitation: As of v1.0 of the engine, only the Directional Light can cast shadows in the system.
- Performance: Shadow casting can impact performance; use shadows judiciously.