Component reference
Lighting components

Spot Light component

4min

Description

The Spot Light component emits a cone-shaped beam of light in a specific direction, similar to a flashlight or stage spotlight. It allows for precise control over where light is directed in the scene.

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Properties

Property

Description

Color

Sets the color of the light emitted.

Intensity

Adjusts the brightness of the light.

Angle

Defines the width of the light cone in radians. Smaller angles create narrower beams.

Penumbra

Adjusts the softness of the spotlight's edges. Values range from 0 (hard edge) to 1 (soft edge).

Range

Sets the maximum distance the light reaches. A value of zero means infinite range.

Decay

Determines how the light diminishes over distance. Higher values cause the light to fade more quickly.

Cast Shadows

Enables or disables shadow casting from this light.

Shadow Bias

Adjusts the shadow's position to reduce visual glitches caused by shadow rendering.

Shadow Radius

Controls the spread of the shadow's edges.

Usage notes

  • Focused lighting: Ideal for highlighting specific objects or areas in your scene.
  • Directional control: Use the rotation tool to point the spotlight in the desired direction.
  • Beam shaping: Adjust Angle and Penumbra to refine the beam's width and edge softness.

Important details

  • No shadows: Spotlights cannot cast shadows in the current system.
  • Position and orientation: Both are crucial for achieving the desired lighting effect.
  • Performance: Be mindful of the number of spotlights used, as they can impact rendering performance.