Component reference
Lighting components
Point Light component
4min
The Point Light component emits light uniformly in all directions from a single point, similar to a light bulb. It affects nearby objects based on distance and can create localized lighting effects.
Property | Description |
---|---|
Color | Sets the color of the light emitted. |
Intensity | Adjusts the brightness of the light. |
Range | Defines the maximum distance the light reaches. A value of 0 means infinite range. |
Decay | Determines how the light diminishes over distance. Higher values cause the light to fade more quickly. |
Cast shadows | Enables or disables shadow casting from this light. |
Shadow bias | Adjusts the shadow's position to reduce visual glitches caused by shadow rendering. |
- Local lighting: Ideal for simulating lamps, candles, or other localized light sources.
- Position matters: Place the light near the objects you want to illuminate.
- Range and decay: Adjust Range and Decay to control how far the light reaches and how quickly it fades.
- No shadows: Point lights cannot cast shadows in the current system.
- Performance: Multiple point lights can affect performance; optimize by limiting their number and range.
Updated 05 Dec 2024
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