Scene Development
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Guided camera mode
Hot-spot setup
8 min
⚠️ hot spot navigation is under construction hot spots for guided camera mode will become available in a future napster 3d studio update hot spots define the camera’s path in guided camera mode, allowing you to create curated, point to point navigation in your scene each hot spot is a visual marker that specifies where the camera stops and which directions users can navigate this guide walks you through how to place and configure hot spots in your scene add hot spots to your scene to place hot spots in the 3d advanced editor enable guided camera mode in your camera settings click add entity on the hierarchy tab docid\ espwkneone9zjojvdahlq and choose hot spot position and rotate the hot spot to define its location and facing direction repeat for each point you want the user’s camera to move to 📍 tip the first hot spot automatically becomes hot spot 0 , matching the spawn point component additional hot spots are numbered 1, 2, 3, and so on configure navigation flow by default, the camera moves in ascending numerical order (0 → 1 → 2 → 3) to customize this flow change a hot spot’s id in the properties panel use directional links (up, down, left, right) to let users choose between multiple paths set directional links select a hot spot in the scene in the inspector , enter the target hot spot id for each direction you want to enable at runtime, users will see on screen arrows for available paths if no directional links are set, navigation will follow simple numeric order best practices place hot spots at natural points of interest, such as entrances, displays, or intersections keep spacing between hot spots consistent to avoid abrupt camera movements use directional links sparingly to avoid overwhelming users related pages guided camera mode camera modes (overview) camera settings (reference)