Scene Development
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Guided camera mode
Hot-spot setup
10 min
hot spots are the building blocks of guided camera mode each hot spot defines a point in your scene that the user’s camera will travel to you place them in the order and layout that fits the story or structure of your napster world this guide walks you through how to create and configure hot spots, define their order, and control navigation between them what is a hot spot? a hot spot is a visual marker in your scene that controls where the camera will move in guided camera mode it appears as a circle with an arrow , which indicates the forward facing direction the camera moves from one hot spot to the next based on how you've configured the flow — either linearly, directionally, or both add hot spots to your scene to place hot spots in the 3d advanced editor make sure guided camera mode is enabled in your camera settings open the hierarchy panel and select your scene click add entity and choose hot spot move and rotate the hot spot to your desired location repeat for each point you want the user to travel to 📍 hot spot positioning your first hot spot is always hot spot 0 , which matches the spawn point component docid\ eevslfy5kslkicjm2 mhp additional hot spots will be auto numbered 1, 2, 3, etc define movement order by default, the camera will move in ascending numerical order from hot spot 0 → 1 → 2 → 3 … you can override the numbering manually by editing each hot spot’s id in the properties panel change a hot spot's id select the hot spot in the scene in the properties panel, find the hot spot id field enter a new integer value hot spots do not need to be strictly linear you can use directional branching to add multiple movement options per hot spot configure directional paths each hot spot can connect to up to four other hot spots using directional links up down left right to set directional links select the hot spot in the scene in the inspector, add the target hot spot id for each direction you want to enable users will see arrows at runtime that let them choose where to go next if no directional links are defined, the camera will move in simple numeric order hot spot behavior at runtime condition result only on rails camera is enabled user scrolls to move from one hot spot to the next only hot spot hopping is enabled user taps a button to advance arrows appear if directional paths are configured both are enabled user can scroll or tap to navigate; scroll affects on rails, buttons affect hopping free camera is enabled users can rotate the view while at a hot spot (desktop only by default) best practices place hot spots at natural stopping points — e g entrances, intersections, points of interest use the forward arrow to guide orientation at each stop keep distances consistent to avoid disorienting jumps use directional links sparingly to avoid overwhelming the user troubleshooting issue solution hot spots are skipped or ignored check that ids are in correct sequence and not duplicated arrows don’t appear ensure directional paths are configured in the inspector camera isn’t moving verify guided camera mode is enabled and hot spots are connected related pages guided camera mode camera modes (overview) direct control mode camera settings reference