Image component
The Image component allows you to display images within your scene, either on a flat plane or projected onto a 360 sphere. It supports various image formats and provides settings to adjust transparency, projection, and visibility.
Property | Description |
---|---|
Image URL | The file path or URL to the image file you wish to display. |
Transparency | Determines how the image handles transparency. Options include Opaque, Blend, and Mask. Use Opaque to keep the image's original transparency, choose Blend to create semi-transparency based on the image’s alpha channel, or Mask for hard transparency cut-offs. |
Alpha Cutoff | When using Mask, adjusts the threshold for transparency. Pixels with alpha values below this threshold become fully transparent. |
Projection | Determines how the image is projected. Options are Flat (on a plane) and Equirectangular 360 (projected onto a sphere for 360-degree images). |
Side | Specifies which sides of the image plane are visible. Options include Double (both sides), Front (visible from the front only), and Back (visible from the back only). |
- 360-degree images: Using Equirectangular 360 projection is useful for immersive backgrounds or skyboxes, creating the illusion of being within the image.
- Transparency effects: Proper use of the Transparency settings can create advanced effects like cut-out shapes in your images.
- Maintain performance: Be mindful of image resolutions and file sizes, as large images can impact performance.