Component reference

Lighting components

2min

The Lighting category contains components for adding light sources to your scene, enabling realistic illumination and enhancing the visual quality of your environment.

Components

Component Name

Description

Adds uniform lighting across the entire scene without any specific direction. It simulates indirect lighting and prevents areas from being completely dark.

Emits light uniformly in all directions from a single point, like a light bulb. It creates localized lighting effects that diminish with distance.

Emits a cone-shaped beam of light in a specific direction. Ideal for focused lighting effects such as flashlights or stage spotlights.

Simulates light from a distant source, such as the sun. It casts parallel rays across the entire scene, illuminating all objects uniformly from a specific direction.

Provides ambient lighting that simulates a sky effect. Lights the scene from above with one color (sky color) and from below with another (ground color), creating a natural gradient of light and shadow.



💡Learn to use each component

Click on a component name to navigate to its detailed documentation page.