Lighting components
The Lighting category contains components for adding light sources to your scene, enabling realistic illumination and enhancing the visual quality of your environment.
Component Name | Description |
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Adds uniform lighting across the entire scene without any specific direction. It simulates indirect lighting and prevents areas from being completely dark. | |
Emits light uniformly in all directions from a single point, like a light bulb. It creates localized lighting effects that diminish with distance. | |
Emits a cone-shaped beam of light in a specific direction. Ideal for focused lighting effects such as flashlights or stage spotlights. | |
Simulates light from a distant source, such as the sun. It casts parallel rays across the entire scene, illuminating all objects uniformly from a specific direction. | |
Provides ambient lighting that simulates a sky effect. Lights the scene from above with one color (sky color) and from below with another (ground color), creating a natural gradient of light and shadow. |
💡Learn to use each component
Click on a component name to navigate to its detailed documentation page.