Component reference
Global scene settings
Camera Settings
12 min
description the camera settings control how users view and navigate your scene they let you customize camera behavior, perspectives, and transitions to support everything from free exploration of virtual showrooms to curated tours of key product areas use these settings to shape how visitors experience your 3d environment and interact with your content ℹ️ tutorial setting up camera modes for step by step instructions on configuring camera modes in your scene, see camera modes properties the camera settings component includes a variety of options, grouped into the following categories general settings these apply across all camera modes property description projection type determines how the camera displays 3d objects • perspective – simulates natural human vision, where objects farther away appear smaller, creating a sense of depth best for immersive experiences like exploring virtual storefronts • orthographic – removes perspective distortion, keeping objects the same size regardless of distance useful for clean, flat views such as product catalog displays or floorplans field of view adjusts the camera’s viewing angle in degrees a larger value captures more of the scene (wide angle), while a smaller value focuses on a specific area (zoomed in view) default 50 00 clipping planes sets the minimum and maximum distances from the camera where objects are rendered • near – objects closer than this distance won’t render prevents visual artifacts from very close surfaces default 0 10 • far – objects farther than this distance won’t render reducing this can improve performance in large scenes default 100 00 camera mode settings these settings define how users move through and experience your scene property description camera mode chooses how the camera behaves options • follow – lets users move freely in first person, third person, or top down perspectives • guided – locks the camera to specific points of interest (pois), creating a controlled tour experience follow camera mode settings follow mode enables interactive navigation, ideal for product discovery or exploring virtual spaces property description avatar avatar is visible (checkbox) – toggles whether users see an avatar in the scene disabling this creates a “floating camera” experience without distractions scrolling speed adjusts how quickly users can cycle between different camera types (default 1 00 ) follow camera modes enables specific camera types • first person camera ( default enabled ) – puts users directly into the scene for immersive exploration • third person camera – positions the camera behind the avatar for broader context • top down camera – places the camera above the scene for an overview, useful for layouts or navigation first person camera settings property description free camera lets users freely look around from the avatar’s perspective ( enabled by default ) camera limits sets maximum horizontal/vertical rotation angles (default 360 00 for full freedom) camera reset smoothly resets the camera to its default orientation after 3 seconds of inactivity ( enabled by default ) third person camera settings property description min distance closest allowed distance between the camera and avatar (default 1 50 ) max distance farthest allowed distance from the avatar (default 50 00 ) default distance starting distance from the avatar (default 3 00 ) top down camera settings property description min distance minimum height of the camera above the scene (default 10 00 ) max distance maximum height of the camera (default 70 00 ) default distance starting height of the camera (default 40 00 ) free camera allows free rotation while in top down view ( disabled by default ) camera reset returns camera to default orientation after inactivity ( enabled by default ) guided camera mode settings guided mode is designed for curated product tours, highlighting key areas or items property description poi transition speed controls how fast the camera moves between points of interest (default 0 50 ) scroll deadzone ignores minor scroll inputs to avoid accidental movements (default 1 00 ) scroll sensitivity adjusts responsiveness to scrolling (default 0 10 ) scroll distance per poi distance the camera travels per scroll input between pois (default 3 00 ) scroll behavior chooses what happens at the end of the poi list clamp (stop) or wrap (loop back to start) poi scroll transition type • scrolling – smooth camera movement between points • snapping – instant jumps without animation usage notes clipping planes these impact how shadows and distant objects render for ecommerce, adjust near/far planes to ensure key products remain crisp without losing performance guided camera mode best for showcasing curated paths, such as featured collections or highlighted areas see guided camera mode follow camera mode provides more user freedom to browse spaces see follow camera mode ℹ️ tutorial setting up camera modes see camera modes for configuration steps and best practices