Component reference
Global scene settings
2 min
the global scene settings define scene wide behaviors and visuals that shape how users experience your environment these settings are configured through the settings entity , located at the top of the scene’s hierarchy tab docid\ espwkneone9zjojvdahlq in napster studio this entity provides tools for customizing camera movement, applying global visual effects, optimizing rendering, and managing user experience elements, such as loading screens and thumbnails configurable properties property description environment map bake generates a baked environment map for your scene, capturing lighting and reflections for enhanced realism this baked map helps reduce performance costs by precomputing how light interacts with your scene’s materials fog adds a universal fog effect to your scene you can choose from different fog types, including linear, exponential, brownian motion, and height based fog, to create atmospheric depth and mood camera settings docid\ kimyzqvu2suh38wvgnvkr controls how the camera behaves for users in your scene configure projection types, clipping planes, follow and guided camera modes, and other advanced settings post processing effects applies post processing effects globally across your scene this works the same way as the postprocessing component docid\ xggahpyyvow5vrcs qywq but affects the entire scene at once render settings adjusts various rendering parameters for the scene, including shadow quality, lighting options, tone mapping, and level of detail controls to optimize performance and visuals scene settings customizes the user’s experience when entering your scene configure the loading screen, scene thumbnail, primary colors, and spectator mode to shape how users first interact with your environment